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Jona Hoier
Karin Pichler
Markus Murschitz
Milo Tesselaar
Miriam Mone
Stephan Bergmann
Ulrich Reiterer
25.09.2015 - 18.10.2015
film/video/documentary
15.11.2014 - OPEN END
film/video/documentary
26.09.2014 - 19.11.2014
film/video/documentary
04.04.2013 - 01.07.2014
concept
21.09.2012 - 14.10.2012
film/video/documentary
25.03.2012 - OPEN END
film/video/documentary
23.09.2011 - 16.10.2011
film/video/documentary
23.03.2011 - 25.03.2011
film/video/documentary
24.09.2010 - 17.10.2010
film/video/documentary
30.08.2010 - 30.08.2010
film/video/documentary
18.09.2009 - 20.10.2009
film/video/documentary
28.07.2008 - 28.08.2008
film/video/documentary
07.06.2008
film/video/documentary
03.04.2008
film/video/documentary
13.02.2008
film/video/documentary
14.10.2007
film/video/documentary
11.07.2006 - 16.07.2006
photography
09.04.2006 - 10.04.2006
image processing
06.04.2006 - 06.07.2006
film/video/documentary
01.04.2006 - 15.06.2013
film/video/documentary
22.08.2005 - 16.12.2005
interactive installation
21.05.2005 - 30.06.2006
film/video/documentary
22.12.2004
installation
04.12.2004 - 01.02.2005
gamedesign
14.07.2004 - 14.09.2004
interactive installation
08.04.2004 - 08.07.2004
concept
17.12.2003
concept
21.11.2003 - 02.04.2004
interactive installation
26.07.2003 - 29.09.2004
exhibition design
20.06.2003
installation
28.03.2003
live VJing
09.09.2002 - 09.09.2002
live VJing
09.04.2001
gamedesign
das Kunsthaus als Organismus
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08.04.2004 - 08.07.2004
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GENRE
concept
LOCATION
kunsthaus graz
CLIENT
entwerfen5 / IAM
TEAM
STEPHAN
ULI
Pablo Das Neves Bicho, Adrian Cruchet
LINKS
humans and interfaces Talking of the Kunsthaus as an organism makes us define why architecture can be compared to a living entity, in term of formal language and in term of interrelations between the different elements constituting the whole (as one entity) of the building. But more than an essay on organic shapes, the meaning of such a definition takes its sense with the work done on the implementation of a media-based architecture inside the building, extending the museum to other space time location over the network, building up relations between humans and digital interfaces, virtual and architectural layers.