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Jona Hoier
Karin Pichler
Markus Murschitz
Milo Tesselaar
Miriam Mone
Stephan Bergmann
Ulrich Reiterer
25.09.2015 - 18.10.2015
film/video/documentary
26.09.2014 - 19.11.2014
film/video/documentary
21.09.2012 - 14.10.2012
film/video/documentary
23.09.2011 - 16.10.2011
film/video/documentary
23.03.2011 - 25.03.2011
film/video/documentary
01.03.2011
installation
24.09.2010 - 17.10.2010
film/video/documentary
16.12.2009
installation
18.09.2009 - 20.10.2009
film/video/documentary
01.05.2009 - 16.08.2009
exhibition design
04.12.2008
installation
14.11.2008
installation
26.06.2008 - 26.09.2008
installation
30.05.2008 - 06.06.2008
installation
01.05.2008
concept
26.03.2008
installation
11.02.2008
interactive installation
31.01.2008 - 01.07.2008
exhibition design
10.01.2008 - OPEN END
film/video/documentary
11.06.2007
installation
31.05.2007 - 31.07.2007
film/video/documentary
25.01.2007 - 15.03.2007
installation
14.11.2006 - 23.01.2006
installation
29.05.2006
photography
24.01.2006
film/video/documentary
16.01.2006
grafik
25.10.2005 - 05.11.2005
film/video/documentary
20.09.2005
film/video/documentary
22.08.2005 - 16.12.2005
interactive installation
10.07.2005 - 17.07.2005
installation
19.06.2005 - 26.06.2005
film/video/documentary
19.06.2005 - 26.06.2005
film/video/documentary
28.02.2005 - 04.03.2005
photography
28.02.2005 - 30.04.2005
film/video/documentary
22.12.2004
installation
04.12.2004 - 01.02.2005
gamedesign
02.12.2004 - 06.12.2004
interactive installation
17.11.2004
music
14.07.2004 - 14.09.2004
interactive installation
12.06.2004
interactive installation
08.04.2004 - 08.07.2004
concept
17.12.2003
concept
21.11.2003 - 02.04.2004
interactive installation
26.07.2003 - 29.09.2004
exhibition design
20.06.2003
installation
28.03.2003
live VJing
21.01.2003
application
09.09.2002 - 09.09.2002
live VJing
09.04.2001
gamedesign
the third dimension [3DMS]
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21.11.2003 - 02.04.2004
GENRE
interactive installation
LOCATION
völklingen/saarbrücken/game art04
CLIENT
game art
TEAM
JONA
KARIN
MARKUS
MILO
MIRIAM
STEPHAN
ULI
LINKS
3DMS was created as a game engine - but not in a way one might think. The third dimension invites the visitor to deal with an "ancient" type of gaming, some might remember it. the board-gaming. So our work was an ironic play with the features of up-to-day game engines and the stuff we all used back in the days and which are often only mindlessly digitalized by the game industry 3DMS was produced on behalf of "game art" exibition in völklingen/saarbrücken/ germany participating artists: peggy ahwesh, chiho aoshima, natalie bookchin, olaf breuning, davix, christoph draeger, etoy.corporation, sylvie fleury, lonnie flickinger, fuchs-eckermann, //////////fur//// art entertainment interfaces, jon haddock, carina hübner/meike schmidt, pierre huyghe/philippe parreno, kristin lucas, margarete jahrmann/max moswitzer, björn melhus, yves netzhammer, nam june paik/paul garrin, fabrizio plessi, kathleen ruíz, sofa23, bill viola