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Jona Hoier
Karin Pichler
Markus Murschitz
Milo Tesselaar
Miriam Mone
Stephan Bergmann
Ulrich Reiterer
04.04.2013 - 01.07.2014
concept
21.09.2012 - 14.10.2012
film/video/documentary
23.09.2011 - 16.10.2011
film/video/documentary
24.09.2010 - 17.10.2010
film/video/documentary
18.09.2009 - 20.10.2009
film/video/documentary
24.11.2008 - 24.11.2008
interactive installation
01.08.2008 - 16.06.2009
exhibition design
15.06.2007
web
13.06.2007
film/video/documentary
01.06.2007 - 05.06.2007
performance
25.01.2007 - 15.03.2007
installation
30.09.2006 - OPEN END
interactive installation
22.06.2006 - 30.06.2006
interactive installation
02.02.2006 - 06.02.2006
interactive installation
22.08.2005 - 16.12.2005
interactive installation
19.06.2005 - 26.06.2005
film/video/documentary
19.06.2005 - 26.06.2005
film/video/documentary
09.06.2005
interactive installation
09.06.2005 - 17.06.2005
interactive installation
22.12.2004
installation
10.11.2004
interactive installation
17.07.2004 - 31.01.2005
film/video/documentary
05.06.2004 - 05.06.2006
application
04.01.2004 - 30.06.2004
gamedesign
21.11.2003 - 02.04.2004
interactive installation
26.07.2003 - 29.09.2004
exhibition design
09.06.2003 - 25.06.2003
workshop
28.03.2003
live VJing
06.03.2003 - 31.12.1969
interactive installation
04.03.2003 - 31.12.1969
gamedesign
28.02.2003 - 30.06.2003
film/video/documentary
30.09.2002 - 30.06.2003
film/video/documentary
09.09.2002 - 09.09.2002
live VJing
18.03.2002 - 18.12.2002
film/video/documentary
09.04.2001
gamedesign
the third dimension [3DMS]
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21.11.2003 - 02.04.2004
GENRE
interactive installation
LOCATION
völklingen/saarbrücken/game art04
CLIENT
game art
TEAM
JONA
KARIN
MARKUS
MILO
MIRIAM
STEPHAN
ULI
LINKS
3DMS was created as a game engine - but not in a way one might think. The third dimension invites the visitor to deal with an "ancient" type of gaming, some might remember it. the board-gaming. So our work was an ironic play with the features of up-to-day game engines and the stuff we all used back in the days and which are often only mindlessly digitalized by the game industry 3DMS was produced on behalf of "game art" exibition in völklingen/saarbrücken/ germany participating artists: peggy ahwesh, chiho aoshima, natalie bookchin, olaf breuning, davix, christoph draeger, etoy.corporation, sylvie fleury, lonnie flickinger, fuchs-eckermann, //////////fur//// art entertainment interfaces, jon haddock, carina hübner/meike schmidt, pierre huyghe/philippe parreno, kristin lucas, margarete jahrmann/max moswitzer, björn melhus, yves netzhammer, nam june paik/paul garrin, fabrizio plessi, kathleen ruíz, sofa23, bill viola