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Jona Hoier
Karin Pichler
Markus Murschitz
Milo Tesselaar
Miriam Mone
Stephan Bergmann
Ulrich Reiterer
04.04.2013 - 01.07.2014
concept
21.09.2012 - 14.10.2012
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23.09.2011 - 16.10.2011
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24.09.2010 - 17.10.2010
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18.09.2009 - 20.10.2009
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24.11.2008 - 24.11.2008
interactive installation
01.08.2008 - 16.06.2009
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15.06.2007
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13.06.2007
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01.06.2007 - 05.06.2007
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25.01.2007 - 15.03.2007
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30.09.2006 - OPEN END
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22.06.2006 - 30.06.2006
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02.02.2006 - 06.02.2006
interactive installation
22.08.2005 - 16.12.2005
interactive installation
19.06.2005 - 26.06.2005
film/video/documentary
19.06.2005 - 26.06.2005
film/video/documentary
09.06.2005
interactive installation
09.06.2005 - 17.06.2005
interactive installation
22.12.2004
installation
10.11.2004
interactive installation
17.07.2004 - 31.01.2005
film/video/documentary
05.06.2004 - 05.06.2006
application
04.01.2004 - 30.06.2004
gamedesign
21.11.2003 - 02.04.2004
interactive installation
26.07.2003 - 29.09.2004
exhibition design
09.06.2003 - 25.06.2003
workshop
28.03.2003
live VJing
06.03.2003 - 31.12.1969
interactive installation
04.03.2003 - 31.12.1969
gamedesign
28.02.2003 - 30.06.2003
film/video/documentary
30.09.2002 - 30.06.2003
film/video/documentary
09.09.2002 - 09.09.2002
live VJing
18.03.2002 - 18.12.2002
film/video/documentary
09.04.2001
gamedesign
Interface Development – the Interplay between Media Arts and the Video Game Industry
edit PDF
23.02.2005 - 26.10.2005
Legible City, Jeffery Shaw
Legible City, Jeffery Shaw
Videoplace, Myron Krueger
Zur Rechtfertigung der hypothetischen Natur der Kunst und der Nicht-Identität in der Objektwelt, Peter Weibel
A-Volve, Christa Sommerer und Laurent Mignonneau
Gamebike
Mattel PowerGlove
Eye Toy, Sony
America's Finest, Lynn Hershmann
Legible City, Jeffery Shaw
GENRE
text
LOCATION
FH
TEAM
JONA
The present thesis on the topic of interface development in media arts and the video game industry is a theoretical paper and is completed by an interactive CD-ROM. In the first section, the different interface technologies which are utilized in the video game industry as well as in media arts will be analyzed and compared in terms of development, functionality and application. In the second section the connecting link and interplay between media arts and the video game industry will be identified and determined, also addressing current issues and tendencies. The final element of the paper is an appendix, which contains the biographies of media artists, company profiles, a glossary, as well as, a summary of research steps.